Let earlier choices matter

Consequence
& Ripple Engine

Follow a party action beyond its first response. Review who notices, who gains or loses, and which effects deserve a place in the next sessions.

Fantasy illustration of a market transaction observed by officials and adventurers
Immediate effects and a calendar of later falloutWindows access through Desktop Command Centre

Action and aftermath

Give a campaign choice a useful return.

An event can affect the scene, people nearby and the wider community at different times. Decide which suggestions fit what your group established.

A response in the current scene

Read an immediate effect drawn from the selected action category. Fit witnesses, evidence and resistance to the event your group actually played.

Pressure that returns soon

Use short-term prompts as reminders for later sessions: an inquiry, tighter security, a reward, a new contact or a change in how people respond.

A longer shift to consider

Review lasting possibilities such as alliances, policy, trust or reputation. Keep later events open to new choices instead of treating a scheduled date as inevitable.

Different people feel different costs

Read who benefits and who suffers alongside the consequences. Use the contrast to prepare conversations and decisions rather than a single universal reaction.

Fantasy illustration of a DM preparing consequences with miniatures and a campaign book

Start from what happened

Follow the choice without losing its cause.

Classify the action, set its context and read the immediate and later effects together.

Keep the original event in your notes, then decide which consequences deserve to return in play. The artwork illustrates preparation, not an application screen.

From an action to a callback

Describe. Classify. Review. Save deliberately.

The result updates as you change the controls. Selected categories drive the authored material; the description identifies your event.

01 · Identify the action

Enter a description for the record and choose its action type. Choose conduct from heroic, constructive, neutral, harmful or villainous according to your campaign.

02 · Set the context

Choose location, current session, publicity, circumstances and target scope. Compare party and target power on the offered scales.

03 · Read the whole result

Review reach, witnesses, intensity, the three horizons, beneficiaries and proposed standing shifts. Adapt contradictions or generic groups before using the material.

04 · Save the useful consequences

Save a local record, then check Calendar for its scheduled short- and long-term events. Copy or export your preparation and keep separate campaign notes of what actually occurs.

What the tool provides

Context, authored effects and session dates.

Use the controls to prepare one action’s possible aftermath. Your table decides which effects become campaign facts.

Ten kinds of party action

Classify violence, theft, negotiation, public magic, investigation, social manipulation, trade, destruction, rescue or betrayal. The selected category supplies authored effects.

Publicity and circumstances

Set publicity and adjust it for night, crowds, guards, noble witnesses, isolation, concealment, festivals or an indoor location. Review the resulting reach and witness groups.

Party and target power

Compare party and target on two 1-to-10 scales. Read an intensity and severity label as planning guidance, then decide how much impact fits your campaign.

Three consequence horizons

Read one immediate effect, short-term events with session numbers and longer shifts scheduled five to ten sessions ahead. These are prompts for the DM to accept or adapt.

Optional timing and extra effects

Keep default short-term timing at one to three sessions, or choose pacing by action. An optional extra effect adds one short-term prompt when calculated intensity is high enough.

Witnesses, winners and standing shifts

Review affected groups, proposed reputation and faction deltas, and NPC guidance. The result suggests changes; it does not apply them to another product or a campaign ledger.

A local library and session calendar

Save separate consequences on this device. Their stored short- and long-term events gather by session in Calendar, with a From session filter.

Text, JSON and workspace copies

Copy the DM-oriented result, export a resolution, print the current view or export saved records. Import a workspace as additional local records while keeping existing ones.

Choose the kind of action

A rescue and a betrayal leave different traces.

Ten action categories supply distinct immediate, short-term and long-term pools. The text remains authored guidance rather than a bespoke analysis of your prose.

Violence, theft and destruction

Consider evidence, witnesses, security and displaced people. Use the proposed costs and reactions to develop the aftermath rather than adding punishment automatically.

Negotiation, trade and social action

Read possible agreements, relationships, rivals and changes in standing. Decide which opportunities and tensions belong to the people involved.

Magic and investigation

Consider attention from authorities, new leads, concealed evidence or wider attitudes. The result uses generic groups; it does not discover factions from your campaign.

Rescue and betrayal

Prepare gratitude, obligations, broken trust or retaliation. Conduct and scope inform standing guidance, but do not rewrite every phrase in an action category. Review the result as a whole.

Fantasy illustration of a mounted messenger carrying news to a guild by a busy river bridge

The news reaches someone else

Return to the people who have a reason to care.

Use the witness and affected-group prompts to prepare a later encounter, message or changed circumstance.

NPC and faction notes suggest changes for your review. They do not update another system; the illustration shows how news might travel.

Shape the reach and timing

Explore context without promising a fixed future.

Controls alter the planning model. Reroll changes the authored draw while retaining the form.

Publicity and who notices

Circumstances raise or lower effective publicity. Location and selected circumstances contribute witness groups; low publicity does not automatically remove every witness. Review who could actually know.

Power and intensity guidance

The party-to-target difference combines with publicity reach to produce an intensity and severity label. Use it to review the proposed scale, not as a certified encounter difficulty or proof of a lasting outcome.

Two timing choices

Default short-term timing is one to three sessions. Pace by action uses category-specific windows. Long-term shifts remain five to ten sessions ahead; city-level scope produces two rather than one.

An optional extra prompt

The extra-effect option starts off and adds one short-term effect when calculated intensity is high enough. Reroll keeps your inputs and refreshes the draw; changing context can also change which later effects appear.

Save, reopen and share

Keep the saved snapshot and the current form distinct.

Local records feed the calendar. Reopening and exporting each have a different purpose.

Manual local records

Each save creates a separate record on this Windows device. Open and delete records in Library. There is no account synchronisation, autosave, search, tagging, campaign grouping or version history.

Calendar lists stored effects

Calendar gathers saved short- and long-term events by session. Use From session to filter the list. It does not advance sessions, send notifications, mark events resolved or maintain a live chain of campaign causes.

Review after reopening

Open restores some inputs while retaining current settings for other controls, then recalculates the result. It does not restore every setup choice. Review the current form and output before saving or exporting again.

Export and import deliberately

Copy includes DM notes; print uses the current view. JSON exports a request and resolution. Workspace export includes readable saved records; check its count. Import adds fresh records and keeps existing ones, so repeated imports add copies. Keep unmodified exports separately; import is not an all-or-nothing restore.

Choose access for your toolkit

US$1.99 per month for one selected generator.

Consequence / Ripple Engine is a paid standalone tool. Create a free account first, then review your selection and subscription.

One selected generator: US$1.99/month

Select Consequence / Ripple Engine individually. Creating a free account does not by itself include paid generator access.

Five selected generators: US$8.99/month

Choose a five-generator pack for other eligible standalone tools alongside this one. It provides selection capacity, not automatic access to every VISINVOKE product.

Choose more capacity when needed

Review larger selected-generator packs in your account. Check the actual generators, subscription and reselection terms before choosing your toolkit.

Separate products keep separate access

Combat PRO, Battlemaps and image systems have their own access models. Standalone generator subscriptions do not include image or animation credits.

VISINVOKE means value. Quality. Ownership. Rewards.

Keep earlier choices present

Prepare a later response while the originating action is still clear in your notes.

Review more than one horizon

Read the immediate effect alongside nearer pressure and longer shifts. Decide which callbacks are worth carrying forward.

Guidance beside the controls

Start Here and How Do I help cover context, timing, standings, local saves, the calendar and workspace exports.

Campaign truth stays with your table

The tool suggests effects and numeric changes. You decide what happens and apply any changes to your own campaign records.

Quick answers

Effects, dates and local records in plain language.

Understand the authored model, reopening behavior and workspace copies before opening the tool.

Does it understand the action description or simulate my campaign?

The description labels your record. The selected action type and context controls drive authored effects and calculations. It does not analyse prose, predict player choices or read campaign state. Default locations and groups are generic and often city-oriented; adapt the result to your setting.

How are effects scheduled?

Default short-term effects land one to three sessions after the current session. Pace by action uses shorter windows for theft, investigation, trade and rescue, and two to four sessions for magic and destruction. Long-term shifts land five to ten sessions ahead. The calendar lists saved event dates; it does not advance sessions, notify you or mark effects resolved.

What do publicity and power change?

Publicity and circumstances affect reach, witnesses and the number of short-term effects. The party-to-target power difference combines with reach to produce intensity and severity guidance. Conduct and target scope shape proposed reputation and faction deltas. These are a planning model, not rules-certified difficulty or automatic changes to campaign records.

Are results saved to my account, and does Open restore every setting?

Manual saves create separate records on this Windows device. There is no account synchronisation, autosave or version history. Calendar reads stored event snapshots. Open restores some inputs while retaining current settings for other controls, then recalculates the result. Review the form and output before saving or exporting it again.

What can I export or import?

Export JSON includes the current request and resolution. Export workspace includes readable saved records; check its reported count. Import workspace adds records with new identities and preserves existing records. Importing the same file again creates more copies. Keep your exports separately and use unmodified workspace files; import does not promise complete validation or an all-or-nothing restore.

Does the result update NPCs, factions or Combat PRO?

No. Reputation deltas, faction shifts, NPC memory, disposition and stress notes are guidance for you to review and apply manually. Copy and print may include private DM material. There is no player-only projection, direct Combat PRO transfer or automatic world update.

Desktop Command Centre illustration of connected Windows tools

Continue in VISINVOKE

One account. Room for the aftermath.

Create a free VISINVOKE account and choose the required generator access.

Get Desktop Command Centre from your account installer page. Sign in on Windows, then open Consequence / Ripple Engine.